How To Reformat Wd My Passport For Mac Jun 06, 2017 An expansion pack to the critically acclaimed game Rise of Nations, adds a barrage of new features to the original game. Combining the epic scope of traditional turn-based strategy games with the fast-paced action of RTS games, enables players to explore 6,000 years of history as they amass. Rise of Nations: Thrones and Patriots, the expa nsion pack to the critically acclaimed, best-selling Rise of Nations, ad ds a barrage of new features to the original game. The expansion introduces six new nations, four unique single-player campaigns, more than 20 original units, new wonders, and government types. The original Rise of Nations.
Install Rise of Nations from the CD, everything should work. Update the game if you want, installers should work from the internet 13. The Digital Rights Management (DRM) software in this program prevents it from running in CrossOver. If you are in a legal jurisdiction which allows removal of such software, you may have luck running this. About Rise of Nations. Rise of Nations is a real-time strategy game that spans all history. Start with a single city in the Ancient Age; gather resources; build an infrastructure; research technologies; construct Wonders of the World such as the Pyramids and the Eiffel Tower; and expand your military might across the world, conquering hostile nations with bombers, battleships, and tanks all.
This update resolves a recent conflict between in-game sound and Quicktime 7.1.2. In order to apply this update, it is best to be logged in as the user who originally installed the game. If you're not logged in as the appropriate user, this updater will prompt you to enter an Administrator's user name and password. Should you receive an error during the updating process, your original software will remain unchanged. If necessary, quit this program now and re-log in as the appropriate user. To perform the update, close this window and click the 'Select Rise of Nations Gold' button. Then, navigate your way to your Rise of Nations Gold application file (usually found in the /Applications/Rise of Nations Gold/Game folder). Alternatively, you can just drag and drop your Rise of Nations Gold application file onto this updater. Mac OS X Only • Rise of Nations Gold Rise of Nations |
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Rise of Nations |
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Developers: Big Huge Games, Westlake Interactive (Mac) This game has unused code. |
Rise of Nations is basically the fusion of three strategy games — Civilization, Age of Empires, and Total Annihilation — and surprisingly this worked pretty well. And yeah, Spearman (Hoplite) still can defeat Tank here, in real time! You still need a whole army of Hoplites to perform it, though.
- 2Unused Models
- 3Unused Features
Sub-Pages
Unused Graphics Walruses and cannonballs, which didn't survive BIG HUGE cleanup. |
Unused Sounds A sound effect from Age of Empires 2?? Yeah, this game definitely made a BIG HUGE influence on developers. |
Unused Models
Light Bomber
A model and texture of a World War (1)-era German Gotha Bomber in files lightbomber.bh3 and lightbomber.tga in the /art folder. Apparently it was supposed to be a Bomber unit for the Industrial Age and was scrapped most probably because of a balance reason (the developers couldn't make this unit seem weak, compared to the Modern Age Bomber, and, at the same time, make its operating range wide enough to reach the enemy base).
Demonstration of this model in the game by Bomber unit with replaced texture and model.
Old Anti-Aircraft Battery
Model and texture of an old addon for Anti-Aircraft Battery - Modern Age Anit-Aircraft unit. It can be seen in some early pre-release footage, such as this.
Old SAM Installation
Model and texture of old missile barrage for SAM Installation - Information Age Lookout. The icon of this building shows exactly the same missiles that this model shows.
Unused Features
There are some unused features in various game aspects hidden in rules.xml. Most of them are just switched off by having value 0, but they can be brought back by changing the value.
Common Features
Increases speed of transport boat variations. Goes unused since 02.03.11.0302 version, probably due to balance reasons (too fast transport boats can swim away from Light Ships).
Increases max allowed farm count when city is upgrading (from Small to Large, from Large to Major).
Allows cities to generate Wealth resourse, besides Food and Timber by default.
Allows cities to generate more Wealth after upgrading (from Small to Large, from Large to Major).
Allows Temple buildings to generate Wealth. Note that in default, Temple is not generating resources on its own at all.
Allows cities to generate Knowledge, besides Food and Timber by default.
Allows Library building to generate Knowledge. Note that in default, Library is not generating resources on its own at all.
Probably an unused way to increase the population limit. In the release version only Military upgrades, Wonders and Rare Resources can increase it (there is another separate string for Military upgrades encoding increasing population limit).
Artifical multiplication of training, constructing, researching rate and other processes goes unused. As the description says, it was intended for test purposes.
In the released game version, docks don't use radius for anything. No idea what was it for.
Probably it was intended for increasing projuction from farms that were located near rivers. Note that in the release version, rivers don't increase production of anything.
Decreases craft meter for Bomber line units while bombing.
While entry0, entry1, entry2 and entry3 are used in-game (for Agriculture, Carpentry and Metal Alloys tech lines and their absence), entry4 is unused. It seems in some points of development game developers wanted to add additional technology for increasing resource production to 35. Some other leftovers from scrapped fourth technolody of Agriculture tech line can be found in the game's files (see below).
Let Supply Wagons to heal nearby units, just like from French national bonus or Versailles wonder bonus.
Most probably it was intended for increasing Wonder victory timer with age advancing. Seems to be not working - changing the value to any number doesn't do anything with the Wonder timer.
Parameter related with scrapped Paradrop ability.
(still no idea what is it; need additional exploring)
Scrapped ability to increase attack and armor for Militia line units. Developer's note '(disabled)' is true - it doesn't give Militia any benefits from President by changing value to any number. Probably it was scrapped because it doesn't fit into defense abilities of Republic line upgrade Patriots.
Wonder Features
Allows Colossus Wonder to increase caravan limit.
Allows Hanging Gargens Wonder to build all buildings faster.
Increases attack rate of all military units.
Probably was intended to increase range and decrease cost for some units. Seems to be non-functional.
Increases range and raise national border for all Forts with Colosseum Wonder.
When value is not 0, allows to instantly upgrade Fortification line of upgrades.
Decreases price of Barracks, StablesAutoplants and Factories. Oddly enough, the description only mentions Barracks.
Allows Tikal Wonder to reduce cost of Temple building.
Wneh value is 1, allows Tikal Wonder to instanly and free perform all upgrades in Temple.
Speeds up research with built Angkor-Wat Wonder.
Description describes bonuses pretty accurately.
Allows Versailles Wonder to increase building speed.
No idea what this is.
Seems to be non-functional.
Allows Taj-Mahal Wonder to increase max farm count per city.
Allows Kremlin Wonder to increase max farm count per city and max workers count in Woodcutter's Camp and Mine.
Allows Liberty Statue Wonder to create units faster.
Allows Liberty Statue Wonder to increase range of siege units (Catapults and its upgrades).
Allows Liberty Statue Wonder to decrease cost of missiles.
Allows Eiffel Tower Wonder to increase range of siege units (Catapults and its upgrades).
Allows Supercollider Wonder to increase missile cost for enemy nations.
Decreases damage from every air attack (including cruise and even nuclear missiles) to 1.
Allows Space Program Wonder to decrease 'fuel' (techincally it's craft meter) consumption for all aircrafts.
Allows Space Program Wonder to increase damage rate of all aricrafts.
Unused Powers of Nations
Unused Rare Resources Bonuses
Unused Technology Bonuses
This bonus has 'preq0' parameter (which points what technology provides this bonus) 'None' value, unlike other unused abilities, which have 'Disabled' value. With the fact this bonus is located right before 'Entire map becomes explored' (from 6 Science tech) most probably it was intended also for using as bonus from 6 Science tech research, but scrapped because 'Entire map becomes explored' bonus already reveals evemy borders.
Probably it was scrapped because of balance reasons. This bonus was added for Space Program wonder.
Note in Thrones and Patriots add-on added Armed Caravans and Armed Merchants that can shoot at enemies as unique units for Dutch nation. Also later similar ability was realised in Rise of Legends for Vinci caravans.
This bonus can be seen four times in rules.ini, and while three of them are used in-game for Agriculture tech line upgrades, the fourth one is unused. It must be leftover from the fourth iteration of Argiculture tech line upgrade raising food production up to 35.
Unused bonuses for increasing speed of various processes. Note in there are numbers pointed instead of usually used $NUMBER0% pointer.
This bonus is repeated three times in file. Looks like it's a scrapped tech line. Tower range bonus was added to Militia line upgrade and Fort range bonus was added to Fortification line upgrade. Most probably, this upgrade line was scrapped and bonuses from it were reused in other techs to make upgrades more complex, several-in-1 — it's a common and distinctive feature of Rise of Nation upgrades.
Building Parameters
There are some unused internal parameters (buildflags) in buildrules.xml
Also there's one more interesting.
Rise of Nations has no wall buildings at all, so it indicates that game was supposed to have walls but it was scrapped.
Unused Abilities
These abilities are hidden in craftrules.xml and have FROM parameter is 'None' value, so no one can use it without modification. Some of them can be returned into the game by changing parameter FROM to name of existing units, like 'Scout' or 'Spy'. Some of them also have unused icons.
Pilfer Resources, cost - 1000 craft
Functioning ablility. Allows the player to steal resources from enemy cities. Large and Major cities will provide more resources from stealing. Repeating this ability on the same city will bring exponentially less and less resources. No idea why it was scrapped.
Assimilate, cost - 1000 craft
Functioning ablility. If used on a city which is already in assimilation progress, will instantly assimilate it. Also captures enemy buildings in player's territory (like 'Bribe' ability). Probably leftover from previous, forced assimilating system.
Rally!, cost - 1000 craft
Somewhat non-functioning ability. Although it can be added in the unit HUD panel and shows a description, it does nothing at execution. Description says it's general's ability to increase fire rate of nearby units for a short time.
Blow Tread, cost - 500 craft
Somewhat non-functioning ability. Althrough it can be added in the unit HUD panel, it does nothing at execution. There is no description of that ability.
Paradrop, cost - 1000 craft
Non-functioning ability. Althrough it can be added in the unit HUD panel and shows a description, it crashes the game at execution. Description says it's general's ability for units airdrop on friendly territory.
Research Project, cost - 100 wealth
Functioning ability. Takes 100 wealth and gives 50 knowledge after execution. Presumably intended for Scholars - scientists.
Rise Of Nations For Mac Os 10.13
Jam Radar, cost - 1000 craft
Somewhat non-functioning ability. Althrough it can be added in the unit HUD panel and shows a description, it does nothing at execution. Description says it's radar-jamming ability (surprise!).
Note that Commando and his upgrades (Scout in Industrial Age and later) has a similar ability, but it's passive and requires no craft spending. Most likely it was intended to use that ability manually, but during development game designers decided to make it passive, probably to make Scout more useful in sabotage operations, not just for scouting.
Restock Supplies, cost - 20 Food, 20 Metal, 20 Oil (20 Food and 50 Metal before Industrial Age)
Functioning ability. Must be performed within economical city radius of friendly city, after completion fully refills craft meter. Requires pretty long time to perform it - 200 frames by default (13,3 sec). There is no special description about that ability.
Lock Gate
Unlock Gate
Non-functioning abilities, don't appear in HUD panel at all. Presumably they were intended for openingclosing gates but were scrapped with all that Age of Empires-like fortification system (walls+gates).
Morph
Non-functioning ability, doesn't appear in the HUD panel at all. According to some pre-release interviews, this ability allowed to transform regular soldiers into paratroopers and machinegunners.
Move Capital Here, have cost of some resources.
Rise Of Nations For Mac Os High Sierra
Functioning ability. After performing in city turns it into capital. Note in Thrones and Patriots there is Senate which automatically moving capital to city where it was built.
Go Ranged
Go Melee
Functioning abilities. Presumably was intended for Immortals - Ancient Age Heavy Infantry Persian unique unit. When 'Go Ranged' applied, turns them into Immortal Bowmen - unused infantry units. When 'Go Melee' applied, turns Immortal Bowmen into regular Immortals.
Upgrade
Description says it's intended for Observation Point buildings for upgrading them into Air Defense Gun/Radar Air Defense/SAM Installation (depends from current age). Note that in the released game, Observation Points are automatically upgraded into Air Defense Gun when Industrial Age technology is researched. This is also a reason why can't check if it is a functioning ability or not.
Unused Cursors
This cursor is used when Paradrop ability has been chosen.
This cursor is used when Pilfer Resources ability has been chosen.
Presumably it was intended for Jam Radar ability, until delevopers made this feature passive.
These cursors are related with exploration, but the precise purpose of them is unknown.